Discussion #1

Q: What's your familiarity with graphic novels? Why/how might graphic novels be useful for the secondary English language arts classroom?

 A: I am familiar with Graphic Novels, but I do not read them. Its not that I do not like graphic novels. I would just rather read text-based readings. I like visualizing the story my way rather than have the story visualized for me. While they are not my thing I do know that they are quite popular among people of my age and even older people as well. Both my brothers enjoy graphic novels as well as some of my friends. 

In terms of education Graphic Novels can be a practical way of engaging ALL students in some sort of reading. When I was in high school I heard many of my classmates say the phrase "I hate reading". Some of these classmates dreaded the thought of English class just because of the reading.  Most likely, they did not actually "hate" reading. However, reading was probably something they found to be tedious. Graphic Novels can be that spark these people need to enjoy reading. Graphic Novels can make students change their perspective on reading. ALL students are different, so they will all learn different. In education courses we learn of the "Visual Learner" and their differences from other learners. There is a possibility that these visual learners cannot learn well if they are reading a text only novel. Now, if a graphic novel is introduced this could aid the student in his learning in the English Classroom. As educators I think it is our job to cater to all the students learning needs. That one student who is struggling with text-only reading could have a hard time understanding the plot, climax, etc. of a story. Yet, with a graphic novel it could become much easier to visualize the story which then leads to a better understanding of it. All in all, graphic novels could be the difference between a student liking English and not liking it.

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